![]() ![]() ![]() Quake 3 doesn't have a campaign, it's all MP. ![]() It doesn't share any plot with Quake, but my headcanon is that Armagon (from the first Q1 mission pack) is somehow responsible for creating the Strogg. It's not as smooth or well done as HL, but it's neat to see id's take on what was a new thing at the time. Somewhat like Half-Life, it tried to do away with clearly demarcated 'levels'. They tried to integrate a story in it, but they really didn't do it very well. Quake 2 isn't a great game, but it's probably worth your time. It's got projectile-based shotguns, but you can toggle them back to hitscan (I did) if you don't like the projectiles. It's got some fantastic level design going on, it's just a badass mod. First, there are the two official Quake Mission Packs, Scourge of Armagon and Dissolution of Eternity, and a third unofficial Mission Pack, Abyss of Pandemonium., then, play the Arcane Dimensions mod for Quake. ![]()
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